// SSC3 entry - submitted by B.Hatt 10/2/04 // A vaguely Escher like scene (Cubic Space) // Rather than trying to use loops, a single junction is placed // in a perfectly reflective box. #include "colors.inc" global_settings { max_trace_level 20 } light_source { <-10, -7, -2 > 1 shadowless } union { box // containing mirrored box { -20, 20 finish { reflection 1 ambient 1 } hollow } // junction box {-3, 3} // intersecting beams box {<-1, -1, -20 >< 1, 1, 20 >} box {<-1, -20, -1 >< 1, 20, 1 >} box {<-20, -1, -1 >< 20, 1, 1 >} rotate 5 translate 5 pigment {wrinkles color_map { [0 0.6*White] [1 White] } } }