#include "colors.inc" #include "stones.inc" global_settings { max_trace_level 50 } camera { location <0, 10, 0> look_at <-10,0,-10> } light_source { <1,8,0> color White } light_source { <1,-100,0> color White } light_source { <1,2,0> color White } //light_source { // <-10,5,5> color White //} /*sphere { <0,5,5>,2 // pigment { } texture { T_Stone4 } finish { reflection 1 } }*/ union { torus { 3,1 texture { T_Stone2 } } sphere { <0,4,0>, 2 } //finish { reflection .5 } pigment { wrinkles color_map { [0 .3*White] [1 White] }} } union { plane { x-.03*y,4 } plane { x+.03*y,-4 } plane { z-.03*y,4 } plane { z+.03*y,-4 } finish { reflection 1 } }