Archive for the 'GDAL/OGR' Category

Producing a Large Image from OpenAerialMap

Posted in FWTools, GDAL/OGR, Locality and Space, OpenAerialMap on December 9th, 2007 at 05:01:44


One of the things that users often want to do within MapServer or other tools is to hook up to existing caches of high resolution aerial imagery, like VirtualEarth, Google, etc. to get an aerial basemap that is as high resolution as possible, preferably for free. This applies to cases other than serving web maps as well: for example, the EVS Islands blog has been using Google Earth imagery to derive datasets from for some time now, and is now acting as if there is a product that Digital Globe is selling which could fill this need.

Of course, many users also want a pony.

In some cases, the imagery you see in Google Earth is something you can’t even buy for use online — so with all the money in the world, you might find yourself short a high resolution dataset, or so you might think.

It turns out that for some areas of the world, there is a lot of *public* imagery available. Instead of depending on commercial providers, and the restrictions they entail, you can turn this free datasource into a source for your own maps. OpenAerialMap has begun the task of collecting and collating these images for you, so you don’t have to have your own WMS to see the latest data from the USGS dataset in your maps. (It’s still in its early stages, but it’s getting there.) Now, I understand that in the less enlightened parts of the world, this is not yet the case, but we’re getting there, slowly but surely.

But what happens when you don’t want a map, but instead want an image that you can include in your print-resolution magazine spread?

Open Source Software happens, that’s what.

GDAL has the ability to read images from a remote WMS server, and treat them as it does any other data source: which means that it can take the images, and convert them to any other format, from JPEG2000 to GeoTIFF. And it doesn’t even require any system dependencies for Windows or Linux: Just use Frank Warmerdam’s excellent FWTools. FWTools wraps up all the tools you need to work with geographic formats, be they raster or vector, into one neat package.

  1. Grab FWTools: Linux, Windows
  2. Unpack/extract it.
  3. Run the install script in the root directory.
  4. Grab http://openaerialmap.org/static/gdal_wms.xml and save it to the root of your FWTools installation.
  5. Open a command line prompt in the FWTools directory.
  6. Type: bin_safe/gdal_translate -projwin -93.246226 44.892179 -93.195672 44.866816 -outsize 9424 4728 -of JPEG gdal_wms.xml airport.jpg

End result? A 10000 by 5000 mosaic of the Minneapolis-St. Paul International airport, using data loaded from Public Domain USGS aerial imagery — some from Ramsey County, some from the Twin Cities overflight, both higher than 1M resolution (.15 and .3 respectively) within the past year and a half — and the speed to create it is essentially as fast as your connection to the net.

You can try this at home, and once you have the image, you can do *whatever you want with it*: The data involved is all public domain, and there is nothing to stop you from doing anything with the data. You can convert it to another format, derive vectors from it, print it out on a giant poster board, etc. No attribution or other sourcing necessary, because the data is public.

OpenAerialMap is all about the sharing of data that you should be able to get access to anyway, and as you can see here, in some cases the data that you wish you had you have access to already — you just didn’t know it yet.

OpenAerialMap: Using with Other Tools

Posted in GDAL/OGR, Google Maps, Locality and Space, OpenAerialMap on December 6th, 2007 at 01:57:12

One of the cool things about building a map on top of quality Open Source products is the ease with which one can extend the possible uses of your software.

GDAL 1.5 has gained the ability to read a WMS-C style remote tile cache directly: this means that any tool which uses GDAL as an image provider can read remote tile caches directly. The one that matters the most to me is MapServer: MapServer has the ability to load up a simple config file — http://openaerialmap.org/static/gdal_wms.xml — and use that in a mapfile: Using With MapServer.

Not running the bleeding edge GDAL? That’s fine: Instead, you can use the WMS that’s hosted by the OAM project: Using With WMS. This means that any WMS client — including those fancy schmancy ESRI tools that speak WMS. (There are at least some of them, I think.)

Your application only speaks in WorldWind? Well, we can take care of that for you: With a WorldWind metadata file, you should be up and running in no time. (In my experience, unfortunately, this is true in ossimPlanet, which has no problem with the file, but WorldWind itself seems a bit touchy about it once you zoom past the first couple levels. But I can only do so much.)

Using the new plugin-friendly TileCache that I rewrote last night, I was able to add support for the Mobile GMaps client — Using With MGMaps — in just 20 minutes. Similarly, a user reported success using the tiles with Maemo Mapper.

Of course, it can be used with OSM — either as a tile backdrop, or in the OSM editing application (JOSM): Using With OSM — due to the above plus TileCache’s TMS support.

As a result of the TMS support, it should be possible to load into Google Maps as well, though I’m really too lazy to test that one.

Overall, with just a few small tools — GDAL, MapServer and TileCache — it’s possible to build support for a wide variety of services from a single dataset.

Broader OSGeo Contributor

Posted in GDAL/OGR, Locality and Space, Mapserver on September 1st, 2007 at 08:36:41

In the last couple weeks I’ve contributed to two other OSGeo projects, besides OpenLayers:

Even though they are minor changes, it feels nice to participate outside the OpenLayers/MetaCarta bubble.Site for optical communication

Hacking on OLPC

Posted in FeatureServer, GDAL/OGR, Locality and Space, OLPC on August 19th, 2007 at 03:38:49

Having spent some time around SJ Klein the past week, I’m currently hacking on some mapping things for them. I’m also trying to find interesting activities that already exist to try them out: One of the ones I stumbled into is Kuku Anakula (Hungry Chicken). After playing it for a bit, I found it dissappointingly slow to respond to keyboard input. Since Python is a main component in OLPC, it’s written in Python, so I took it apart.

The result is that I refactored the code to make an order of magnitude fewer function calls, and in the process shaved about 50% of the CPU time off, so far as I can tell, when testing on my mac. I learned how to use hotshot, and have the original profiling data and the profile for my refactor. Getting the new version of the activity on the XO was very satisifying: the gameplay is significantly better, and changes the game from being more like a chore to more like a game.

08182007061
Other things I did today for OLPC include building/installing OGR, and getting FeatureServer set up to run on it with a world borders shapefile. Still got a bit of work to do to build a world map/atlas with click-to-query attributes local on the box, but it’s not too far off.

If you didn’t see them via Slashdot, this set of photos of the OLPC in action is very cute.